Penumbra is a slow paced horror game which focuses on sneaking and exploration. It is not a game one can run through.
Also, if possible turn down the lights before playing.
Penumbra uses standard first person controls. These are the deafults (you can change them in options):
The main menu is the first thing seen when launching the game, it can also be reached during the game by pressing escape.
Navigation is done by left clicking on the different choices. To change the setting in the option
menu you will have to click on the text left of the ":".
Some options can be increased and decreased and you do that by using left and right mouse button. Left mouse button increases values and right decreases.
Almost all interaction in penumbra behaves in a physically realistic manner. When something can
be interacted with, an icon appears on the screen.
For easier interaction, InteractMode can be used by pressing R. This mode makes it easier to control things and to interact with small objects.
You grab an object by pressing the left mouse button and let it go by releasing the button. If you are holding something, you can throw it away by pressing the right mouse button.
Note that you might have to croach to reach things on the floor.
The following icons can be seen:
The Inventory is shown when pressing Tab.
The different items in the inventory are used by double clicking with the left mouse button on them. If you hold down the left mouse button you can drag the item around. This can be used to combine items by simply dragging and dropping one over another. Some items can also be thrown by dragging them outside the inventory and releasing the button.
First you choose whether you want to look at notes found or personal notes. The different choices are selected by clicking on the text. Some text consists of several pages, you can navigate these by pressing the arrows in the lower left and right corners. The notebook can be exited by either pressing Tab, N, P or Escape.
There are several things in the game world that can decrease the player health. When health starts getting bad this is hinted by visual and auditory effects. Health is also slowly increased over time.
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The Main Team behind penumbra are:
Anton Adamse - Graphics
Jens Nilsson - Sound, music, design and scripting
Martin Thorzén - Graphics, design
Thomas Grip - Programming, design
The following people have been of great help:
Troy Gusler - models och textures
Olof Strand - models och some texture
Theodor Berg - models
Nicklas Mattisson - Intro images.
Erik Sundström - Ambient music
Mikko Tarmia - Titel music
Mike Hillard - Intro voice
Newton Game Dynamics - Physics